Carl F. writes:
>At 11:50 AM 12/12/97 -0800, Robin Hanson wrote:
>>I've been trying to apply game theory to the colonization
>>situation Carl F. raised, and I seem to have proven that
>>conclusion that there is no colonization equilibrium when 
>>probes only care about the expected value of the number of 
>>descendant probes they produce at each point in space time.  
>
>If probes can continue indefinitely with no risk, then this is the correct
>conclusion.  However, consider the case where probes have a certain
>probability per unit time of being lost.  ....
>Under the assumption that the main mortatilty to probes is caused by random
>uniformly distributed events such as collisions with dust grains, -
>d(ln(A))/dt is a positive constant, 
This case of exponential decay was the case I was considering.
Sorry to have not been clear.  Under exponential decay, 
my rate of decay per unit distance is unaffected by whether I stop and 
colonize now.  That's what drives the result.  
I now think a better model must explicitly look at the likely possibility 
that decay is probably stronger than exponential.  Big objects in the 
path give a constant probability of destruction, but small objects 
probably accumulate their damage.  
>In this case, what we are
>interested in maximizing is the probability of the proble surviving to time
>t, multiplied by the probability of finding an unoccupied oasis at that
>time.  
My analysis applied to a much wider range of possible probe goals.
Robin Hanson  
hanson@econ.berkeley.edu    http://hanson.berkeley.edu/   
RWJF Health Policy Scholar, Sch. of Public Health   510-643-1884  
140 Warren Hall, UC Berkeley, CA 94720-7360    FAX: 510-643-8614
Received on Mon Dec 15 19:49:31 1997
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